In order to cast the following spell you must possess either Spellcraft or Invocation.
Lesser Spells
Greater Spells
The school of Shadow teaches that where there is light, there will always be shadow. Shadow Magick is a reflection of that, changeable and elusive, where light reveals, Shadow conceals. Born from darkness, and given shape by light, Shadows Magick is the study of obfuscation, of trickery and secrets.
LESSER SPELLS
Confusion 30 seconds Ranged Mental effect The caster weaves the shadows around an opponent to distract and confound them. The target of the spell becomes disorientated and may not perform coherent actions of a duration of 30 seconds. They may not attack, but may defend themselves if struck. They may still move and speak normally.
Concealment 1 hour Touch Physical effect The caster uses shadows to hide an object of their choosing, making slightly un-real and like to the shadows themselves. The caster may target an object and then mark it - by tying a blue ribbon about it. For the next hour the object with the ribbon must be ignored - it is effectively invisible. The object can be picked up, moved and interacted with, it just can’t be seen.
Conviction 1 hour Ranged Mental effect The caster weaves the shadows to create a believable lie, allowing the caster to talk a target into or out of something. The target will not notice the spell is cast upon them, and will believe the one thing the caster tells them until either: 1) they are shown proof to the contrary or 2) someone tells them what they have heard is false. This cannot be used to convince a target to be friends when they aren't normally, or that the target's friends are trying to kill them. The Resist Con skill can also be used to resist this spell. After 1 hour the effect wears off, leaving the target totally bewildered as to what they were just thinking.
Merge As Camouflage Self Physical effect By surrounding themselves in the shadows, the caster may merge with the surrounding area and become invisible to all. The caster must be standing in a shadowed area. The caster then obeys all the normal rules and restrictions of, and counts as using, the skill Camouflage.
Shadow Walk Instant Self Physical effect The caster weaves the shadows about themselves to become like the shadows - and is transported through them. The caster may only cast this spell whilst standing in a shadowed area. The caster may then reappear in any other shadowed area within 20’. As the player walks from one area to another they must place both hands upon their head so that others know the spell has been cast.
Trick of the Light 30 seconds Self Physical effect Deflect The caster uses the shadows to appear to others to be a short distance away. The caster may cast this spell to confuse enemy spell casters. Once cast, the caster counts as having the skill rip ‘Deflect’, except that the caster has an unlimited amount of such rips for 30 seconds.
GREATER SPELLS
Confound Foe 30 seconds Self Physical effect The caster uses the power of shadow to shift their image in various directions at once. All attacks and non-mental spells targeting the caster have no effect and the call “No Effect” must be given. This lasts for 30 seconds, or until the caster makes a hostile action.
Pit of Shades 30 seconds Ranged Mental effect The caster uses their power to place shadows in the mind of the victim, making them feeling insecure. The victim of this feels their reality distort, cutting them off from the real world and placing their senses into the Aether. This spell lasts 30 seconds. The target may act normally, but cannot interact with the world in any way - they cannot pick up objects they do not already hold and spell-casting by the target has ‘No Effect’. If the target is struck in combat, they ignore the damage - abilities and Calls have ‘No Effect’.
Shadow Play 30 seconds Area Mental effect The caster covers the area about them into deepest shadow. The caster may plunge the immediate area into blackness that only they may see through. All light sources are snuffed and Magickal light sources are also snuffed. The skill Blind-fighting has No Effect. This spell last for 30 seconds, and drops when the caster performs an offensive action.
Twisted Reality 30 seconds Ranged Mental effect The caster may implant an image into a target’s mind that is so real that the target will believe it above all over things. The type of image is up to the caster - though in the case of battle, the caster cannot choose an image, but the victim must behave as if they have gone totally insane. This spell lasts for 30 seconds. The effects of this spell after the duration however, have sometimes taken years to come to terms with.