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Crafting and Working

Oh! Those Shiny Things!

Crafting is a delicate skill, and those with it are known for their patience and understanding. Though it can sometimes be a gruelling process, Crafting is a worthwhile skill to have. From makers of clothes to makers of weapons, Crafters can be highly sought-after individuals, as it their skills which keep the Thracian economy alive.

USING THE SKILL
In order to use the Crafting skill, see your Crafting referee. The referee keeps a Crafting Register in much the same way as those making herbalist Treatments have a Herbalist Register. The referee will ask you for three things: the Material, the Size and what to make. Each of these three values is ranked on a scale of 1 to 10 and some Ranks are easier to Craft than others depending on whether your character is an Apprentice, Master or Adept. The referee will then give you a time limit - you must then spend an amount of IC time performing IC role-play as part of the Craft process to make whatever you want to make. You can talk and continue to role-play as part of the Crafting process, but each major interruption will cost you a setback of 5 minutes. This means a Crafter can Craft any material and any object - it just might take longer at lower ranks. Some special materials might cause physical effects to your character that you might not enjoy.

THE VALUE OF A GOOD MAKER
What must be understood by players is that Crafting is an essential part of the system. Weapons made by Smiths of higher levels will take better enchantments and will hold Read Magick symbols for longer. As such, in rituals, the only real weapon worth dedicating is an Adept Crafted weapon.

THE LIMIT
Unlike other skills, the Experience value for Crafting adds a further +3 points each time. Thus Crafting, Master Smith is an 8 point skill, not a 5 point skill.

The higher value Crafter, the easier it becomes to make simple things - and grants access to making more complex things. When you achieve these levels example ideas will be given to you by Control. Higher value Crafters can also sell their products at a much higher rate than that of the lower levels. A character can only be an Adept in one Craft - and can only Master one other Craft.

IC LEARNING AND THE SKILL
Don’t be put off by the high points value of the higher Crafting skills - you will find you usually gain a lot of points for these by performing IC role-play to make items - in other words, the more you do with the skill, the cheaper the higher values of the skill become! There are also ways of learning beyond the limit above - and ways of learning other objects to create with your Craft. For example, a Carpenter may learn how to make wooden weapons by learning how to make a metal one from a Smith. You will need to role-play this out, and your Crafting ref will give you guidance on it.

THE SKILLS
The descriptions you will get at the events$ are to be used as a guide - anything not on these lists can be added later if you have any suggestions you might wish to make. Feel free to mix and match the materials, objects and sizes - you can make a chair with bevel and emboss as carpenter, for example. You will, of course, need a Physical Representation of the object you wish to make, after you have ‘made’ it IC in order to actually use it - unless its use is Downtime.

TRADING AT THRACIA EVENTS
It is perfectly acceptable to bring items you have made to Thracia LARP events to sell and barter for. We’d like to encourage you trade things at our events - the skills Trader, Merchant and the Crafting skills were created specifically for this in mind. Our Guild of Merchants, Traders and Spicers and the Workshop were also created with aim of bringing people together for this purpose. Feel free to swap and shop at our events, and generally pass about ideas and techniques.

Carpenter
A Carpenter works with wood. Carpentry has always been a highly valued Craft - and even some weapons can be made from wood. The most famous example is Wychwood - a notoriously difficult wood to work with for is sharper than the sharpest razor, and near never dulls. This skill can also be sued to make wicker objects.

Materials: Bamboo, Bloodwood, Getae Spinebark, Grained - Cross, Curled or Low, Ivory, Lacquer, Rushes, Sea-grass, Wicker, Willow leaves, Wood - High-Hardwood, High-Softwood, Low-Hardwood or Low-Softwood, Wychwood

Object: A-frame, Bevel and Emboss, Blowpipe, Bow, Bowls, Cabine, Carving - Large, Simple or Small, Catapult-frame, C-frame, Chair, Chest - Large or Small, Club - Long or Short, Cups, Decoration, Door, Fencing, Frame, Herbalist Stowaway, Instrument, Jewellery box, Join - Large, Simple or Small, Mace, Mortise lock, Puzzle box, Rifle stock, Rim lock, Rod, Shield, Ship-parts - Large, Simple or Small, Staff, Table, Tools - Large, Simple or Small, Trim, Utensils - Food or Simple Size: Large, Life-sized, Medium, Palm-sized, Small

Suggested Physical Representations Minimum: Wood chisel, Claw hammer, Carpenter’s hammer, Set-square, Hand-drill, Tenon, Bevel, Rasp, Plane

Hidesman
Leather is the working material base of the Hidesman. Good leather is difficult to find, and high grade leather can fetch a high price. Leather has many uses - from clothing and décor to armour. The value of good leather should never be underestimated, and skins from all over the world can be bought - some at very hefty prices because of their high resilience but low weight.

Materials: Bark, Belt-leather, Buck-skin, Calfskin, Crocodile, Deerskin, Fleece, Furs, Hunted beast, Napa, Ostrich, Rare Game, Ray-leather, Rivets, Skin, Slink, Thonging

Object: Back-scabard, Bag - Belt or Satchel, Bandoleer, Belt, Belt-loop, Chamois, Coat, Covers, Crusting, Cuirass, Dyeing, Emboss, Gas-mask, Glazing, Goggles, Gorget, Grain - Cross, Full, Split or Top, Greaves, Half-helm, Half-sling, Hat, Helm, Holster, Jacket, Mace-loop, Pattern - Complex, Layered or Simple, Plating, Scabard, Scroll-tube, Studding, Tack, Treatment, Vambraces

Size: Brutish, Humanoid, Halfling, Small, Medium, Large and Extra-Large

Suggested Physical Representations Minimum: Polish, Dyes, Stains, Oils, Veiner, Swivel knife, Pear shader, Seeder, Cam, Mallet

Jeweller
A Jeweller doesn’t just work with gems - they can also work with bone, bits of string, pre-made fine chain, earthen-ware and feathers. And not all a Jeweller makes is jewellery - they make dream-catchers, shambles, dream-bags and adornments for things other than the body. Jewellery is expensive to start, but can make lots of money quite quickly, as it takes less time that Bookmaking.

Materials: Adamant,Bone, Diamond, Dragonglass, Earthenware, Feathers, Fish-scale, Glass, Gold, Mercury, Pearl, Pyrite, Shell, Stone - Precious or Semi-precious, String, Teeth, White gold, Wire, Wood - Treated or Untreated

Object: Adornments, Amulets, Beads, Bracelets, Brooches, Buckles, Chain - Thick or Thin, Charm, Clockwork - Fob, Ornamental or Standing, Coins, Crown, Dream-catchers, Earrings, Filigree, Finish - Bright or Burnished, Hook-and-loop, Lense - Focused or Varying, Lock and Key - Complex or Simple, Necklaces, Ostentation, Pendants, Piercings, Pins, Prayer-loops, Rings, Shambles, Tiaras

Size To fit: Arm, Ears, Hand, Head, Leg, Neck, Waist

Suggested Physical Representations Minimum: Rotary drill, Burnisher, Cotton buds, Oils of various types, Soldering iron and solder, Larsson pliers, Hammer, Needle files, Reverse-action Tweezers, Polishing mat and Polish, Rolling Mill

Mason
Masons work with rocks and clays and have knowledge of how these simple lumps of earth can become great works of art. Simple to complex sculpture, masonry deals with a slow and methodical method - though works of a good set of masons can be found everywhere. It is most common in Maesia, where runes of power are marked on the sides of structures, sacred mountains and caves. A character without the Literacy skill can only draw pictures OR copy someone else’s work.

Materials: Banebone, Basalt, Brick, Clay, Concrete, Crystal, Fibreglass, Glass, Granite, Limestone, Marble, Obsidian, Sandstone, Slate, Theurglass, Tile, Travertine

Object: Bevel and Emboss, Brick, Calligraphy, Carving - Large, Simple or Small, Chalice, Cups, Design - Large, Simple or Small, Fountain, Frieze, Gargoyle, Grotesque, Memorial, Monument, Mortar, Plates, Pots, Ritual Stones, Saucers, Statue - Life size or Small, Tombstone

Size: Large, Life-sized, Medium, Palm-sized, Small

Suggested Physical Representations Minimum: Blank block, Masonry hammer and Chisel, Mason’s bevel, Calliper and Setsquare, Plumb-line, Soft brush,

Scribe
Scribes write up official documents for others, and can also make patterns and scripts become fabulous works of art with illumination. Though this area of expertise started originally as just with the written word, with artistry left to those with no skill with the pen, commissioned artists are becoming ever more part of the same brush. It is common practice for Magister and Alchemists to record their findings with a pen - and the Scribe’s duty of copying out such work is just as common. Not all Scribing is left or parchment and paper, however - some is with the skill of a needle and marked directly onto skins - tattoos are common amongst slavers and the poor.

Materials: Bamboo, Black Ink, Bloodmoss, Card, Chalk-board, Clay, Cotton, Dead-Man's-Blood, Flat paper, Hand-made paper, Ink, Mount-card, Nightskein, Parchment, Reed, Skin, Tattoo gun - Needle or Clockwork, Thin paper, Velum, Wax

Object: Art - Large, Simple or Small, Brush - Feather, Rabbit or Horsehair, Calligraphy, Diagram, Illumination, Legal documents, Letters, Map - Cartographic, Detailed or Ideal, Official documents, Ostentation, Permits, Portrait, Reed-pen, Stillife, Tax forms, Tattoos, Warrant, Wills and Trusts

Approximate Size: A2, A3, A4, A5, A6, Stamp

Suggested Physical Representations Minimum: Types of Inks, Table, Variety of feathers and pens, Pen-knife, Powders to make inks, Blotting paper, Tattooing needle

Smith
A Smith is someone who works with metals. A Smith will usually Craft weapons or armour, though many other objects can be made with the Smith skill.

Materials: Aluminium, Black Iron, Brass, Bronze, Copper, Iron, Lodestone, Silver, Steel, Star-metal, Tin

Object: Arrow-head (5), Artillery - Machine Gun, Scorpion, Spray Weapon or Ammunition, Axe-blade, Basket, Buckler, Caltrops, Chain, Chain-maile, Clockwork - Pistol or Rifle, Cuirass, Dagger, Dai-katana, Dao, Dart, Dual-Axe-head, Falx, Gorget, Greaves, Halberd, Half-helm, Helm, Mace-head, Morningstar, Naginata, Pick, Plate-maile, Ring maile, Shield, Shot, Shuriken, Sickle, Spear-head, Spetum, Sword, Throwing - Axe or Dagger, Tools (large, simple or small), Trident, Two-handed Sword, Vambraces, War-hammer, War-scythe

Size: Brutish, Humanoid, Halfling, Small, Medium, Large and Extra-Large

Suggested Physical Representations Minimum: Anvil, Forge, Tongs, Hammer, series of blanks.

Tailor
A Tailor is someone that works with cloth, usually to make clothing. A good Tailor is highly sought after, and garments made by one can be immensely high-priced.

Materials: Bamboo, Calico, Canvas, Cloth-of-Gold, Cotton, Crape, Flax, Fur, Habutai, Hair, Hemp, Ironwool, Lacing, Muslin, Satin, Seaweed, Silk, Taffeta, Whispersilk, Wool

Object: Bandage, Banner - Large, Medium or Small, Basque, Belt, Braid, Cape, Cloak, Coat, Collar, Cording, Corset, Dress, Dyeing, Embroider - Small, Large or Simple, Half-cloak, Hat, Hide, Hood, Jacket, Kimono, Leggings, Pennant, Robes, Shirt, Shoes, Sling, Tunic

Size: Brutish, Humanoid, Halfling, Small, Medium, Large and Extra-Large

Suggested Physical Representations Minimum: Needle and thread, Sewing ring, Thimble, Scissors, Cloth shears, Pattern chalk, Marked rope for measurements.

 

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Content Copyright Daniel Crafter 2011, Design Copyright John Emmery 2011