|
Dagger
|
0
|
||
|
Weapons Skills
|
Cost
|
Trade Skills
|
Cost
|
|
Ambidexterity
|
3
|
Cartography
|
3
|
|
One handed blunt
|
4
|
Crafting
|
5
|
|
One handed sharp
|
3
|
Forage
|
4
|
|
Pole arm
|
6
|
Forgery
|
4
|
|
Projectile weapon
|
6
|
Literacy
|
3
|
|
Shield
|
4
|
Merchant
|
6
|
|
Thrown weapon
|
3
|
Numerate
|
2
|
|
Two handed
|
5
|
Apothecary Skills
|
Cost
|
|
Armour Skills
|
Cost
|
Application
|
4
|
|
Natural Armour 1
|
+ 1/2
|
Brewing 2
|
6
|
|
Wear Light
|
3
|
Herb Lore
|
5
|
|
Wear Medium
|
5
|
Field Medic 3
|
5
|
|
Wear Heavy
|
7
|
Subterfuge Skills
|
Cost
|
|
Lore Skills
|
Cost
|
Camouflage
|
5
|
|
Ancient Language
|
3
|
Con
|
4
|
|
Cryptology
|
5
|
Pick Pocket
|
4
|
|
Heraldry
|
3
|
Resist Con
|
5
|
|
History
|
4
|
Stealth
|
6
|
|
Read Magick
|
7
|
Magick Skills
|
Cost
|
|
Secret Language
|
2
|
Invocation 4
|
4
|
|
Thaumaturgy
|
10
|
Spellcraft 4
|
4
|
|
Theurgy
|
6
|
Cast Greater Magick
|
10
|
|
Physical Skills
|
Cost
|
Cast Lesser Magick
|
6
|
|
Dexterity
|
6
|
Cast Petty Magick
|
2
|
|
Endurance
|
8
|
Detect Magick
|
5
|
|
Strength
|
8
|
Resist Magick5
|
5
|
|
1 Add half again the cost of the armour intended (rounded down). Natural Light is therefore 5 points, Natural Medium is 7 and Natural Heavy is 10
2 Must purchase Herb Lore to make Potions, Draughts and certain poisons 3 You must have Field Medic to be abele to take Surgery 4 Must be bought to cast spells - choose Spellcraft (mage) or Invocation (priest) 5 A character with Resist Magick can never gain spellcasting of either type and visa versa |
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The Light are the races that generally choose to get along through trade and barter, mainly because they accept that it’s easier on the individual to get along than to lose one’s life in a fight. After all, trade with a man one day and you can trade with him the next - fight him and you can only rob him once. Many Humans also subscribe to the Light way of thinking - mainly Humans born in Thracia, Macedonia, Maesia, Illyria, Dacia and the Getae swamp.
For more details on each race click on its name below
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Sitha
|
The Twilight exists as the place between the conflict of the Light and Dark. The Twilight mainly exists to keep out of the way of the fight, but also as a way of exploiting the trade opportunities by remaining neutral.
Some races, like the Trolls, might pick a side and then stick to it like glue - other races, like the Dwarrow, are reclusive and do not like a fight.
For more details on each race click on its name below
The Dark are those who believe that the only way a race can evolve is through conflict. These races actually prefer a good fight. They are therefore the very antithesis to the Light, and also to the Twilight - the Twilight trade with them out of fear, respect and the means to exploit another trade avenue.
Some Dark, like the Norn, wish all the world under their heel - others like the Ogres do not really know the nuances of polite society and just like to hit one another.
For more details on each race click on its name below
